But when you have a fast format in which you don’t get to play, To give you an example, in the last Modern PPTQ season I played a couple of events with Ascendancy Combo and Blue-Red Twin and lost a lot to Jund and other, And I was right – I went 100% in matches against Jund and friends for the rest of the season – but got no closer to making any Top 8s because instead I was now losing the rest of my games. If you take the Ascendancy Combo deck that I played in Copenhagen earlier this year, even in a deck with a huge number of cantrips and a combo engine which actively loots away bad cards, there is only a tiny amount of room to play situational interaction and still have the deck be fast and consistent enough to win games before your opponent kills you one way or another. Pithing Needle or Phyrexian Revoker can disable cards with strong activated abilities, like Karn Liberated or Liliana of the Veil. It’s also an absolutely fantastic format for brewers. In Magic: The Gathering, delver decks are tempo/aggro/control builds that keep the enemy off-balance while applying pressure. Portions of the materials used are property of Wizards of the Coast. You can aim for that if you really want and probably get there quite easily, but once you do get there, you’ll only find that a different match-up suddenly starts bothering you instead. Now, you might want to be boarding cards like. Just jamming the best cards of any given type is not a winning strategy – your aim should be to create an efficient and well-oiled machine rather than a great big sledgehammer. When a deck is popular you need a plan for it, and in the above cases I’m talking about the most popular decks available, and – barring bans – the ones likely to continue showing up at tournaments for the foreseeable future, so these aren’t the plays I’d advise being cold to if you can help it. In the Modern format of Magic: The Gathering, some decks are aggressive while others create infinite combos or ramp into huge amounts of mana. Deck Building Tips You might assume that by now all the best decks are known and set in stone, but the rise in recent months of the Grishoalbrand combo deck proves that theory wrong – each of the key pieces of the combo had existed for at least a couple of years before anyone figured out that they worked together. Vendilion Clique is solid against combo builds like Tron or Scapeshift, and Fulminator Mage and Ghost Quarter hit lands like Tron lands or Inkmoth Nexus. In Standard, it’s far easier to get away with playing a techy “pet” card because if it doesn’t serve a good purpose, you generally have much longer to make up for that lack of efficiency. In the course of deckbuilding you decide that you need to dedicate some sideboard slots to Affinity. One of nature's control players, I love nothing more than Thoughtseizing my opponents to tears. Always know what cards your opponent is likely to have access to, and then you can play around more of the right cards and structure your decks more appropriately. Deck rules. Get realtime updates for legality, prices, and suggestions while constructing. Here you will find content to help you from the kitchen table to your first GP, and everything in between. It’s also worth keeping track of which specific cards are in and out of favour in various decks at any given moment. Remand should appear three or four times, a tempo counterspell that slows down the opponent while also cantripping. Post was not sent - check your email addresses! Once you’ve reached this point, it’s down to tweaking, tuning, and deciding on the last few slots for your deck. In a format as wide-open as Modern, gearing up to beat one specific deck is a losing proposition, as even the most popular decks rarely exceed 10% of the field in a large tournament. This doesn’t mean that you should completely rule out sideboard slots for bad match-ups, but the key is to make sure that the card you’re using to beat them is a hard hoser. ©Wizards of the Coast LLC. Raise the Alarm – This card works really, really well with Loxodon, and is still good when you just curve it into a couple anthems. If you want to play a creature that dies to Lightning Bolt, you need to ensure that it either provides immediate value, can be reliably protected, or is liable to win the game on the spot if you do untap with it. Some decks naturally have their plans built in – Bloom Titan itself for instance intentionally plays only the most minimal amount of interaction in game one in order to maximise its speed. Cards like Glass Casket do nothing to advance your gameplan, and can slow down your draw significantly. What I’m going to attempt to do in this article is to give you a rough guide to tuning and brewing competitive decks for Modern as it stands, and for getting the best out of your decks in any given metagame. Losing a turn from your clock is simply brutal in Modern. In that way, it's like a soft Time Walk. I think it’s mostly there for Green match-ups, where it can take out Questing Beast and The Great Henge. If a card doesn’t either directly help your plan along or prevent your opponent from derailing it, it probably isn’t worth adding to the deck at all. In this deck, having Stony Silence on top of your library on the turn you want to flip your Delver of Secrets can cost you the game. There’s also more incentive right now to play and brew in Modern than there has been for some time. The answer to this question has a couple different branches, and actually gives us some insight into why white cards are powered down right now. Together, red and black can contribute Terminate, which can vaporize a creature on demand. This guide made me instantly craft the deck, good explanations, thanks a lot, gonna try it a bit . Often appearing in Grixis (red-blue-black) builds, Delver of Secrets is a cheap, evasive and incredibly efficient beater that has merited an entire deck. Lastly, Izzet Staticaster is great against tokens such as white Spirits or Saprolings. Red offers a Lightning Bolt playset, which practically speaks for itself and is an efficient choice for Snapcaster Mage. The deck is designed to go wide around blockers, so flying doesn’t matter that much: if they have big blockers, they’re going to just eat your similarly-sized ground creatures anyway. Currently, I'm expanding my resume and skill set with jobs such as SEO writing and journalism. The point I’m driving at is that in Modern every card must function as synergistically as possible within the framework of the rest of the deck.
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